Guess Who EA and Battlefront Are Bringing To The Table Now

chewbacca-battlefront-announcement-190560To tell you how unbelievably excited I am about this announcement would be one of the biggest understatements of the year.  At the final panel of Saturday’s Star Wars Celebration Europe main stage, EA Games came to talk about all of their upcoming Star Wars video games – but about the current one, as well. Star Wars Battlefront had the stage for talk about the upcoming DLC, as two more packs are still coming as part of the season pass.

Friday night, they announced that fans can play in a single player offline mode called “Skirmish,” with bots instead of other humans both on their side and against them. That’s coming as free DLC this coming Wednesday for all owners of the game.

The third paid expansion pack, the Death Star pack, debuted a new teaser trailer which can be seen above, featuring the trench run, fully playable – to much applause at Celebration. The Death Star pack will include two new heroes, as usual, with Bossk coming on the villains side, and Chewbacca on the heroes side. That’s coming in the still-nebulous “Fall 2016.” (Insert Darth Vader’s “NNNOOOOOOOOOOOO” here)

swbf1The fourth expansion pack remains unannounced, though they did remind fans that a fourth one is coming before they look to the future of the franchise with the already-announced sequel in development.

Star Wars Battlefront is available now on all modern platforms.


About Matthew Richardson 16 Articles
1998, the year that Phantasoft was born. I first created it with my cousin as a small business aimed towards computer sales, network installations, and web site designs after I earned a degree in Personal Computer/Networking Technology with a minor in Business. Things were great but in late 2002 the market became flooded with pop up computer businesses everywhere that Phantasoft needed to go through a change. We split the tech end into Phantasoft Systems and created Music, a source for up and coming artists to get their voice heard. We also launched Software, a small gaming division, and Films, a independent film company. In 2009, I temporarily closed all the divisions because we tried to do to much all at once and I lost passion for it all. I focused on getting my head cleared and finding my creative passions again because that was in the end the core of my being. In 2014 I began to brain storm and began creating a new vision for Phantasoft with the help of some good friends and we started creating our new project to soon be released to the masses. In 2016...Welcome to that vision!

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